Archive for October, 2009
ANIMO: comunicación en familia y trabajo en equipo.
El pasado 17 y 18 de Octubre, Utani participó con ANIMO en una nueva actividad familiar del CCCB. llamada “nano”. Nano ofrecía a niños y adultos un conjunto de actividades que giraban en torno a temas de concienciación de interés mundial. Se trataban aspectos como la importancia de ser más sostenibles, respetuosos con nuestro planeta, educarnos para vivir en ciudades más limpias y en energías alternativas, para vivir de forma más realista.
Nano supuso también un espacio donde pequeños y mayores pudieron compartir, jugando y participando, experiencias alrededor de valores como la amistad, la generosidad, la belleza, el espíritu crítico y la creatividad.
Con ANIMO planteamos a padres e hijos, trabajar en equipo una animación. Invitamos a que de forma colaborativa, padres e hijos se comunicaran, se organizaran y repartieran el trabajo. Fue una satisfacción para nosotros ver en directo el esfuerzo de todos por hacer un buen trabajo. Y ese esfuerzo mereció la pena.
Si clicas aquí podrás ver las animaciones que han subido desde el CCCB.


School failure and lack of interest in the classrooms should be solved with imagination.
Today, more than ever, we need to stimulate and to work creatively in education, not only to change inflexible structures but in order to provide imaginative tools with low resources to face global and total system reorganization.
To achieve this, they will need to rely on government support to encourage knowledge, innovation and education as a central theme of improvement.
Animo is:
A new tool as an educational game designed for educators and students, with or without learning problems, to turn concepts given in the classroom or academy into audiovisual animations.
Animo (UPF patent pending), intended to be an alternative, stimulating and the height of fun for what should be the education in the 21st Century.
Animo, challenges the lack of imagination of new generations of children and young people who are accustomed to following patterns and predefined challenges in video games that are obsolete of imaginative effort.
In addition to triggering the imagination through the game, educational values can be worked through understanding, not only by explanation given in the classroom, but lots of concepts that affect and shape today’s society.
Animo, is invaluable in learning new skills and taking part more in interactive work strategies. On the basis of one of the best ways to learn is playing and taking advantage of new digital technologies, Animo fulfils both characteristics and speaks the same language of young people.
Animo is also a useful tool for sensory stimulation, boosting creativity, and personal development with people who have learning and mental health problems. It is also a direct means of communication between patients and specialists.

How it works
Animo is straightforward in its use and fast in its results. Once the animation is visualised and approved, it can be automatically saved as a movie (Quick Time File) onto the hard drive.

Aims to be fulfilled as UTANI project:
o Turning the classroom into a space where educators and students have fun, be amazed, feel and reflect.
o Through the game, with its easy and friendly technology, new ways of learning, finding out and understanding can be inspired.
o To offer a new process and technology in order motivate and excite the teacher and student.
o On attaining an achievement, in our case an animation, it is suitable as a self fulfilment and personal satisfaction tool that can be enjoyed and much-admired by the whole group.
o To make, organise and set in motion a thought, a reflection. It is a tool of inclusion encouraging classroom integration by cooperative working, bringing closer the disabled person and increasing their potential.
o Teachers can motivate their students, inciting them to express their ideas, their innovations, developing them in such a way as not to be held back by traditional and monotonous daily teachings.

animo videos and workshops with our first prototype
Here some of our first social experiences with animo in schools and disabled people.
Here videos with the final prototype






Utani is the initiative of a group of people aspiring to improve people’s day to day life a little. We bring to life useful (útiles), easy (fáciles) and attractive (bonitas) ideas for different social groups and their needs.
"Animo"
"Animo" es un proyecto lúdico de aprendizaje y comprensión.
"Mesosfera" Proyecto lúdico interactivo planteado para estimular y hacer más divertido el aprendizaje en la educación.
"Animo" THEPUBLIC, UK
Nuestro proyecto de aprendizaje y animación adaptado a un espacio artístico en Inglaterra.
La medicina de los sentidos
trabajamos en un proyecto para hacer más agradable y soportable la hospitalización de los niños.